Queen Dom - Board game
Date: June 2019
by: anika hapke and vanessa kesselring
theme: gender role
setting: medieval, fairytales
Mechanic: Tiles as board, flipping tiles, event cards and action cards, resources
Process:
As Game Design Student everybody has to make at least one board game. The reasoning behind it is that board games are the best training exercise for game mechanics. A board game has so many factors as to how it is working and how fun it is.
Personally it wasn’t my favorite task in this whole time but the outcome made me very proud. I knew from the very beginning that I wanted to make something with fairytales. But not the common “prince searches for his princess”- fairytales but actually to flip the gender roles. Princesses are now hunting the prince!
How it works:
In “Queen Dom” a player is a princess and has starter resources like: beauty, intelligence and behavior. By walking on tiles and flipping them, there is being decided by the color of the tiles, which card a player gets. So, for example: A player rolls its dice and moves on the tiles and flipping them once he/she touches it. At the end of the move the tile on which one lands is either black or white. White will be an action card and black an event card. These two cards will give a player the chance to gain or lose resources. There are decision cards, dice cards and pure events. The game continues until a player finds the black ending card. When the game is finished, everybody counts their resources and points. The one with the most points wins.
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